Concept

Full library, nothing to play: the desire to own and the boredom of having

Full library, nothing to play: the desire to own and the boredom of having

Three hundred games in the library. Half of them not even installed. You open the list, scroll up, scroll down, and close it with that impossible line in your head: "I have nothing to play." Nothing, how? There are hundreds sitting right there, plenty of which you begged for a discount on during the sale. And yet not one of them calls to you. This paradox, having everything and wanting nothing, is not a failure of taste or a case of being spoiled. It's one of psychoanalysis's sharpest lessons about how desire works.

Desire is lack, not possession

Psychoanalysis, especially with Lacan, starts from a counterintuitive idea: desire doesn't seek satisfaction, it seeks to go on desiring. To desire is, by definition, to want what we don't have. The engine of desire is lack. That's why the game in the shop window, not yet bought, shines so brightly: it's pure potential, promise, the thing-that-will-complete-me. The instant you click "buy" and it enters your library, something goes dark. It has stopped being lack and become possession, and possession doesn't awaken desire, it ends it.

Why the sale feels so good (and the bought game doesn't)

This explains the strange euphoria of the big sales. The pleasure there is almost never playing, it's acquiring. Filling the cart, securing it, stockpiling. Each purchase promises a future happiness ("when I play this…"), and it's that promise, not the game, that we're buying. Except the promised happiness always lives in the future, in the game-I'll-still-play. As soon as it becomes a present possession, the promise migrates to the next item on the wishlist. You didn't collect games; you collected promises of pleasure, and a promise fulfilled stops being desirable.

The library becomes a graveyard of desires

There's the reason for the "nothing to play" in front of three hundred titles. Every game on that list has already been desired and already been owned, meaning it has already lost the shine it had while it was lack. To look at the library is to look at an archive of desires that have already been satisfied and, for that very reason, emptied out. What you're searching for, scrolling the list, isn't a game: it's the feeling of wanting, that thrill of what isn't yours yet. And that feeling, by structure, isn't in there, it's always on the outside, in the next release.

Choosing is giving up, and that jams

There's a second bind, too: the paralysis of abundance. With so many options, choosing one game means renouncing all the others in that moment. And renunciation brings a dull discomfort, the fantasy that maybe another one would have been better. Faced with the infinity of the library, many people would rather pick none than bear the small grief of each choice. Paradoxically, the more options there are, the harder it is to surrender to one. Excess doesn't set you free: it freezes you.

Playing is accepting that enough is enough

The way out isn't having fewer games (though it helps), it's changing what we're looking for. As long as you hunt the library for the thrill of desiring, you'll always come away empty-handed, because that thrill doesn't live in possession. But if you accept picking one, any reasonable one, and surrendering to it in spite of the others, you discover that the pleasure of playing is of a different nature than that of acquiring, quieter, less euphoric, and infinitely more satisfying. Maybe the most radical thing you can do with a giant library is close it, open a single game, and stay.

Into this kind of read, psychoanalysis mixed with games? On my Mercado Livre profile I leave picks for games that are worth the analysis. 😉

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References

Lacan, J., desire as lack and the desire of the Other. · Freud, S., the structural dissatisfaction of the drive (Beyond the Pleasure Principle, 1920).

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